Ilgwon Ha has a diverse work experience in the field of graphics programming. Their most recent position was as a Graphics Programmer at ProbablyMonsters since June 2023. Previously, they worked at Meta as a Graphics Programmer from July 2022 to June 2023, where they designed and maintained a game engine using C++, Vulkan, DirectX12, and HLSL. They also stayed updated with the latest industry developments and trends in game engine development.
Before Meta, Ilgwon Ha worked at TikTok as a Graphics Programmer from June 2021 to June 2022. In this role, they contributed to maintaining and improving the AR rendering engine used in various apps, including TikTok. They also improved internal tools for creating AR filter effects and implemented core functionalities of Effect House.
Prior to TikTok, Ilgwon Ha was a Teaching Assistant at DigiPen Institute of Technology from September 2020 to April 2021.
They also worked at The Forge Interactive (ConfettiFX) as a Graphics Programmer from May 2020 to August 2020. In this position, they optimized The Forge's rendering runtime using Vulkan, DirectX12, and Metal. They also implemented a crash report system and a GPU-accelerated hierarchical depth buffer feature with The Forge renderer.
Ilgwon Ha's earlier experience includes a role as a Gameplay Programmer at Devsisters from an unspecified date in 2016 to 2018. They contributed to two game projects using Unity3D and Cocos2d-x, developing and maintaining tools, UIs, and core mechanics on both the client-side and server-side. Additionally, they worked at Starfruits as a Gameplay Programmer in 2013.
Overall, Ilgwon Ha has a strong background in graphics programming, game engine development, and AR rendering, with experience working in various companies and contributing to multiple game projects.
Ilgwon Ha pursued a Bachelor of Science degree at Keimyung University from 2014 to 2016. Their field of study during this period was Computer Science. Subsequently, from 2019 to 2021, they enrolled in the DigiPen Institute of Technology to earn another Bachelor of Science degree with a specialization in Computer Science in Real-Time Interactive Simulation.
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