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Giuliano Caliari

Engineering Lead at Quantium

Giuliano Caliari has a diverse work experience with a focus on software engineering and development. Giuliano started their career as a System Administrator at iG - Internet Group do Brasil S/A from October 2001 to March 2003. Giuliano then worked at TPI - Telefônica Publicidade e Informação - GoNow as a Software Developer from April 2004 to September 2005.

From October 2004 to October 2006, Giuliano worked at LHS as a Software Analyst, where they served as an architect for customer solutions with the BSCS Billing systems.

In 2009, they joined EverSystems as a Software Engineer. Giuliano then worked at R7.com as a Software Engineer from April 2010 to November 2011, where they developed portal and CMS tools using the Lumis platform.

From November 2011 to August 2012, Giuliano was both a Game Designer and Software Engineer at Best, Cool & Fun Games, where they designed and developed games for Android and iPhone platforms using the Unity game engine.

In August 2012, they joined RevMob Mobile Ad Network as a Software Engineer, focusing on the development of Ad Network and related BI systems.

From November 2013 to May 2016, Giuliano worked at 99Taxis as a Senior Scala Engineer / Architect, where they developed backend solutions for the taxi system using Scala, Play Framework, and PostgreSQL on AWS.

Lastly, they joined Quantium in May 2016, initially as a Scala / Big Data Engineer, and later as an Engineering Lead. As an Engineering Lead, they hold a current position with the company.

Giuliano Caliari completed their education at the USP - Universidade de São Paulo. Giuliano obtained a Bachelor's degree in Computer Science from 1996 to 2001. Following that, they pursued a Master's degree in Computer Software Engineering from 2004 to 2007. In addition to their formal education, they also obtained several certifications in various subjects. These certifications include Machine Learning from Coursera and Coursera Course Certificates in October 2016, Introduction to Apache Spark from edX in July 2016, Principles of Reactive Programming from Coursera in January 2014, and Functional Programming Principles in Scala from Coursera in May 2013.

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