Stuart-Andrew Sulaski is an accomplished Engine Programmer currently at QUANTIC DREAM since October 2018, with prior experience as a Gameplay Programmer at Tindalos Interactive and a Kernel Programmer at QUANTIC DREAM. In the latter role, Stuart-Andrew contributed to the refactoring and documentation of the in-house game engine, enhancing its functionalities related to input and localization. Earlier experience includes managing the Video Game Department at Epitech Innovation Hub, where technical feedback and classes on game design and Unity were provided to students. Additional internships at Publicis Modem France, Total Immersion, Emissive, and Disneyland Paris demonstrate a diverse background in project management and technical roles. Stuart-Andrew holds a Master’s Degree in Computer Science from EPITECH and has also studied at Keimyung University and Lycée International Balzac.
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