Anthony COLTEL is an experienced technology professional specializing in software development and animation engineering. Currently serving as the Lead Maya Tools Developer at QUANTIC DREAM since January 2015, Anthony has held various roles that showcase expertise in 3D character animation infrastructure. Prior to this, Anthony worked at Dassault Systemes from September 2004 to December 2014, where responsibilities included leading the Animation Engine development and managing the 3DVIA Studio Engines team. Anthony also contributed to the development of 3DVIA Virtools for the Nintendo Wii and the 3DVIA PrintScreen application. Educational qualifications include an Engineer's degree in Informatics from Université de Technologie de Compiègne, obtained between 2001 and 2004.
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