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Adam Edwards

Senior Technical Game Designer at Pocket Gems

Adam Edwards has a diverse work experience in the gaming industry. Adam worked as a Senior Technical Game Designer at Pocket Gems, where they designed and scripted Real Time Strategy units. At DanceFight, they worked as a Solo Developer, publishing game books for Dungeons & Dragons 5th edition and developing indie mobile game titles. Adam also worked as a Systems Designer at Perfect World Entertainment, Inc. and as a Game Designer at Rumble. In these roles, they worked on content, systems, and narrative for multiplayer action games. Additionally, they worked as an Associate Game Designer at Hive Media Inc., where they wrote design proposals for social and mobile games and designed features. Adam started their career as a College Intern at SilverTree Media and as a High School Intern at NetApp, gaining experience in game design and product development.

Adam Edwards attended The Harker School from 2002 to 2006, where they did not pursue a specific degree or field of study. Following this, they went on to study Modern Literature and Computer Science at the University of California, Santa Cruz from 2006 to 2011.

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