Gabriella Francis is a seasoned 3D Environment Artist with extensive experience in creating visually captivating environments across various platforms. Currently serving as a Senior 3D Environment Artist at Digital Nomad Entertainment since April 2024 and as a 3D Artist at Ballena Technologies since October 2022, Gabriella has demonstrated expertise in collaborative projects, high-quality asset production, and the implementation of modern shading techniques in Unreal Engine. Previous roles include Freelance 3D Artist in the Game Modding Community, where significant workflow optimizations were achieved, and a trainee position at Technicolor Creative Studios, where strong compositional skills were showcased. Gabriella's education includes a BFA in Computer Animation from the Academy of Art University and various specialized training programs in 3D modeling and environment art.
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