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Dan Huynh

UI Designer at MobilityWare

Dan Huynh began their work experience in 2006 as a 3D & 2D Artist at Point of View, where they designed and implemented Graphical User Interface solutions for games and worked closely with the Art Director to create storyboards. Dan also 3D modeled and textured environment objects. In 2008, they joined Foundation 9 Entertainment as a Lead Animation Scripter, collaborating with team members on game prototypes and managing a team of scripters for a million-dollar project. Dan also worked closely with producers and designers to budget man-hours and forecast schedules. In 2010, they became a Designer at ScoreBig Inc. In 2012, they worked at Massive Joe Studios as a Contract Designer, creating iPhone games and apps, and implementing scripts and templates to streamline processes. Dan also collaborated on product ideas with clients. Dan then joined MobilityWare in 2012 as a UI Designer, where they created UI designs and game art assets for multiple projects and took on a leadership role in implementing art and menu flow. Dan also shared industry expertise and knowledge to foster a synergistic environment.

From 2001 to 2005, Dan Huynh attended the Art Institute of California, where they obtained a Bachelor of Science Degree in Game Art and Design.

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