Silvère Bourguignon is a skilled Technical Artist and Level Designer with extensive experience in the video game industry. Currently employed at Microids since January 2022, Silvère contributes to projects such as Flashback 2 by focusing on VFX, asset design and optimization, scripting, and technical support for various teams. Previously, Silvère worked with Koalabs Studio on Syberia: Le Monde d'avant, honing skills in prototyping, narrative design, and team management. Experience with Ubisoft encompasses roles such as Dev Test and Level Designer on notable titles like Ghost Recon Breakpoint and Rabbids Kingdom Battle, where responsibilities included level design, world building, and QA testing. Early career experience included positions at various studios where Silvère developed skills in game design, programming, and community management. Educational qualifications include a Master in Game Design from Bellecour École and a Bachelor's from EPITECH.
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