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Ori Cohen

Principal Engineer at Methodical Games

Ori has been programming since he was a kid, making his first Breakout clone in Visual Basic before moving on to making Flash games during the web game explosion of the early 2000s. He worked on Prototype 2 and Splinter Cell: Blacklist before joining Epic Games as an engine programmer. At Epic, Ori worked on core systems for UE4 and UE5, with an emphasis on physics and performance. He helped ship Paragon focusing on cloth and ragdolls, and was a core member of the small team that created Fortnite Battle Royale where he worked on various gameplay features as well as creating the vehicle system and the first few vehicles. He has since joined Methodical Games and is very excited to be with a small team once again.

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