Ricardo Ayasta is an accomplished Animation Technical Director at Larian Studios, contributing to Baldur's Gate 3 since August 2015 and previously serving as a gameplay animator for Divinity: Original Sin 2. With extensive experience in the gaming industry, Ricardo held the position of Lead Animator at Ubisoft for Assassin's Creed Syndicate, overseeing a team of 25 animators and managing 140 cinematics, and also worked on improving motion capture quality for Assassin's Creed: Rogue. Prior to these roles, Ricardo gained valuable experience at Frima Studio, Longtail Studios, and Ubisoft, beginning as a 3D Animator and culminating in technical and project management roles at Letico, Fontaine Sante, and Kimberly-Clark Peru. Ricardo's educational background includes multiple certifications in animation and electronics, showcasing a robust skill set in both technical and creative domains.
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