Ryan Jump is an experienced DevOps Engineer with a strong background in establishing high availability infrastructure and automating system operations at Konami Gaming, Inc. since March 2019. Specializing in managing Linux server environments, Ryan has successfully implemented containerized architectures using Docker, automated software build processes with Jenkins, and conducted security assessments to enhance system security. Previous experience includes contributing to the launch of online gaming servers, creating automated deployment solutions, and improving software development workflows. Prior to this role, Ryan served as a Test Engineer at Walker Digital Table Systems, where technical issue resolution and automation script development were key responsibilities. Educational background includes an Associate of Applied Science in Computing and Information Technology with a focus on Networking.
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