Pierre Bourgeot has extensive work experience in the gaming industry, starting with their role as a Character Artist at Next Gen Entertainment in 2004. Pierre later joined Electronic Arts as a Character Artist, where they worked on "NBA Live 2006" using Maya and Zbrush for modeling and texturing duties.
In 2006, Bourgeot began working at Imperia Media as a Character Artist and also became a Character Modeling and Zbrush Teacher at Vancouver Institute of Media Arts (VanArts). Pierre then worked as a Freelance Character Artist at Plastic Wax Animation in 2011.
From 2010 to 2016, Bourgeot held various roles at United Front Games, including Senior Character Artist and eventually becoming the Lead Character Artist. Pierre then joined Next Level Games as a Senior Character Artist in 2016.
In 2017, Bourgeot became the Director of Characters for Games Program at Think Tank Training Centre and held the position until 2020. Throughout this time, they also served as a Character Modeling Mentor.
From 2018 to the present, Bourgeot has been working at Kabam, starting as a Senior Character Artist and progressing to the role of Principal Character Artist. Pierre is currently the Character Craft Lead at the company.
Overall, Bourgeot has a diverse background in character artistry, having contributed to multiple gaming companies and educational institutions throughout their career.
Pierre Bourgeot attended the Art Institute of Vancouver from 2002 to 2003, where they pursued the Character Animation Program.
Links
Sign up to view 0 direct reports
Get started