Max Arnold has a diverse and extensive work experience in game design and development. Max started their career as a Gameplay Designer and Artist at Creatura, where they designed gameplay rules and created unique illustrations for creatures. Max then worked as a Gameplay and Level Designer at Escapades, where they designed procedural level generation and created modular 2D art assets.
Max also worked as a Level Designer and Scripter at Quest for Valor, CombatSim, The Lost Champions, and RC RacingSim, where they designed level layouts, implemented gameplay mechanics, and iterated on level designs.
Max gained experience as a Track Designer at RC RacingSim and as a Quality Assurance Tester at Volt Workforce Solutions, where they ran stability tests and communicated with various departments.
Max joined Cloudhead Games as a Game Designer, where they acted as the primary designer and worked on various aspects of game design, including level design and gameplay mechanics. Max also took ownership of designing and implementing a custom save system.
Currently, Max works at Kabam as a Senior Quest Designer and Narrative Designer. Max designs high-quality monthly quests and collaborates with Marvel to develop unique custom characters for Marvel Contest of Champions. Max has also taken on management and leadership responsibilities, including onboarding new team members and strategic planning.
Overall, Max has a strong background in game design, level design, and gameplay mechanics. Max has demonstrated their ability to create engaging and challenging gameplay experiences while also taking on management and leadership roles.
Max Arnold attended the Vancouver Film School from 2015 to 2016, earning a Game Design Diploma with Honors. No information is provided about the specific field of study.
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