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Justin Wells

Techincal Solution Analyst at iManage

Justin Wells has a diverse work experience in various industries. Justin started their most recent role as a Technical Solution Analyst at iManage in August 2020. Prior to that, they worked at Aurora North Software, Inc. from October 2016 to August 2020, where they held the position of Implementation/Data Engineer II. In this role, they were responsible for data importing and exporting between firm-wide financial systems, as well as the installation and rollout of Intapp solutions.

Before that, Justin worked at Dealer.com from August 2012 to August 2016, first as a Product Support specialist and then as a Quality Assurance Tester. Justin also has experience as a Freelance Game Designer, where they worked as a Producer from April 2012 to August 2012.

Justin's earlier experience includes working as an Internal Producer at Full Sail University on the Quantum Fury team from August 2011 to December 2011. Justin managed a team of 12 and oversaw the game development cycle. Additionally, they worked as the Lead Artist on the Degenerate Triangle team at Full Sail University from July 2010 to November 2010, where they created 3D assets, animations, and 2D textures for the game.

In the beginning of their career, Justin worked at Realpage from January 2006 to July 2008 as a Product Support specialist. Justin gained knowledge in HUD regulations, accounting for RentRoll product support, and supported multiple products including OneSite. Justin also worked at GameStop/EB as a Sales Rep from May 2004 to February 2005, where they held the responsibility of key holder and store operations.

Justin Wells has a history of pursuing education in the field of game design. From 2008 to 2010, they attended Full Sail University, where they obtained a degree in Game Art. During their time there, they focused on developing skills in 3D modeling, texturing, animation, and technical artist skills. Following this, from 2010 to 2011, Justin attended Full Sail University again and obtained a Master's degree in Game Design with a specialization in Production Management.

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