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Hanan Fogel

Senior Unity developer at Icy Ghost

Hanan Fogel has extensive work experience in the tech industry. Hanan started their career as an RMA engineer at SanDisk in 1998 and later held roles as a practical engineer and RMA manager. At SanDisk, they also worked as a software engineer and project manager, responsible for approving new flash technology on department products and coordinating teams.

In 2010, Hanan worked as a freelance 3D animator before transitioning into the game development field. Hanan worked as a 3D artist at Space Cowboys Studio, where they created low-poly assets for a browser application and led the design and modeling of visual assets for an iOS game called "Backyard Shootn".

Hanan then joined GeoSim Systems as a Unity 3D developer / technical artist, where they improved game performance and implemented various features in the game "Sky Wars: Archon Rises." Hanan also worked as a senior Unity developer at 7 Elements Studios, where they accomplished tasks such as optimizing game performance and implementing NGUI dialogs and menus.

At Jelly Button, Hanan worked as a senior Unity developer and later as a client team leader. As a team leader, they managed a team of developers and was responsible for setting project goals, assigning tasks, providing technical guidance, and collaborating with other departments to ensure project completion.

Currently, Hanan works as a senior Unity developer at Icy Ghost.

Hanan Fogel completed a Bachelor of Science degree in Computer Science & Mathematics from Bar-Ilan University between 2000 and 2004. Later, between 2007 and 2009, they pursued a specialized education in Hard-surface 3D modeling and animation, earning a degree in 3D Animator from Sela College.

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