Alexandra Kornilova is an experienced Environment Artist II currently working at Humanoid Origin. With a background in creating foliage, conducting biome research, and developing vegetation pipelines, Alexandra has also taught Environment Art in Unreal Engine 4 as a Professor at George Brown College. Alexandra has worked at various game development studios such as Ubisoft Toronto, Finish Line Games, and Kuchnier Games Inc, showcasing their skills in high and low-poly modeling, texturing, and asset optimization. Alexandra holds an Advanced Diploma in Game Development specializing in 3D Modeling from George Brown College.
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