Gabrielle Adams is a seasoned environment artist with extensive experience in the gaming industry, currently serving as a Senior Foliage Artist at Hidden Path Entertainment since January 2023, where foliage assets for a large open-world RPG are being developed using an Unreal Engine-based Nanite foliage pipeline. Previous roles include Environment Artist at Valkyrie Entertainment, LLC, where ownership of a critical area in God of War Ragnarok was established, and Environment Artist at Warhorse Studios, focusing on creating historically accurate environments for a medieval RPG. Gabrielle also contributed to the world of Skyrim at Bethesda Softworks and worked on projects for notable titles such as Call of Duty: Black Ops and Forza Motorsport 3. An educational background includes an Associate of Applied Arts in computer animation from DigiPen Institute of Technology and graphic design from The Art Institutes.
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