Nicolas Barbeau is an Animation Director at Haven Studios Inc with a background in animation and game development at Ubisoft Montréal. He has a wealth of experience in gameplay animation, mocap planning, and animation system design for major titles like Assassin's Creed and Rainbow Six Siege. He has also presented at the Game Developers Conference in 2011 on AI and animation in Assassin’s Creed Brotherhood. His education includes a degree in Visual Effects for Film and Television.
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