Daniel Stok is a skilled Senior Vegetation Artist with extensive experience in the video game industry. Currently at Quixel since August 2022, Daniel previously held senior and environment artist positions at Massive Entertainment - A Ubisoft Studio and Ubisoft Blue Byte GmbH. Previous work includes a focus on foliage for Forza Horizon 4 at Playground Games, creating trees and shrubs for PLAYERUNKNOWN while freelancing at Bluehole, and optimizing environments at Blue Label Design. Daniel holds a Bachelor of Science in 3D Visual Art from NHTV internationaal hoger onderwijs Breda and completed foundational education at Grafisch Lyceum Rotterdam.
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