Pablo Diaz is a highly experienced Senior Character Rigger with a background in rigging for international animated series, films, advertising projects, and video games' cinematics. With skills in developing auto rigs and pipeline tools using Python and PyMel scripting, Pablo has worked as a Lead Rigging Artist and Lead Rigger in various studios. Pablo's expertise also extends to supervising teams for AR books creation and maintaining and improving rigs in production. With a strong track record in rigging for both national and international projects, Pablo is a versatile and skilled professional in the animation industry.
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