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Jean-Sebastien Perrier

C++ Ue4 Developer Remote at GeoTech BV

Jean-Sebastien Perrier is a skilled software developer with significant experience in various roles within the gaming and technology sectors. Currently serving as a C++ UE4 Developer at GeoTech BV since April 2022, Jean-Sebastien focuses on Virtual Production and Live broadcast plugins in Unreal Engine 4 and 5. Previously, as a Senior Software Developer at Float4 from February 2014 to November 2021, Jean-Sebastien was the principal software architect for the RealMotion™ platform. A freelance software developer between January 2010 and February 2014, Jean-Sebastien created online casual games using Java and C++. Earlier experience includes a position as Lead Rendering Software Developer at Electronic Arts Montreal, where contributions were made to key titles such as Army of Two. Jean-Sebastien also developed 3D rendering for flight simulators at CAE and completed an engineering internship at the Canadian Space Agency. Jean-Sebastien holds a Master's degree in Computer Vision and Robotics and a Bachelor's degree in Computer Engineering, both from Polytechnique Montréal.

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