Benjamin Riffe is a Professional Unity Developer at GameDevHQ since November 2022, specializing in the development and enhancement of various game systems, including AI and UI components. Key responsibilities include coding core systems and gameplay mechanics, implementing game features using Unity and C#, and architecting event-driven systems. Benjamin possesses expertise in profiling and optimizing applications, is experienced with Agile development methodologies and version control using Git/Github, and has successfully published multiple game titles. Mastery of C# concepts encompasses classes, static types, enums, dictionaries, abstract classes, interfaces, delegates, events, LINQ, game programming design patterns, scriptable objects, and Unity Web Requests, while demonstrating a collaborative approach with designers and artists.
Links
Sign up to view 0 direct reports
Get started