Marius Tanase is a Senior Game Designer with extensive experience in game development, currently working at Gamecan since July 2023, focusing on game mechanics including core loop, retention, and monetization in Unreal Engine 5. Previously, at Ubisoft, Marius contributed to Live Ops systems and design for game modes and limited-time events. Experience at Skrice Studios involved creating game design documents and implementing live ops mechanics in Unity, along with level design and difficulty balancing. Marius also designed levels for Black Shamrock using Unreal Engine 4 and drafted concepts for enemy designs during an internship at Guerrilla. Earlier roles at Electronic Arts included quality assurance for major franchises. Educational background includes a focus on game economy, programming, and game design from various institutions.
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