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Lead Artist (uk Only - Remote/hybrid/brighton)

Design · Full-time · England, United Kingdom · Remote possible

Job description

FuturLab is looking to hire an experienced Lead Artist generalist who is keen to build beautiful, stylized and unique worlds while nurturing and leading the art team with knowledge using the Unity Engine.

Working with the project’s Game Director, Lead Programmer and Producer, you will lead the art team on a new and exciting IP, taking responsibility for ensuring our lovely, warm and soothing game has a unique style and is polished to a high quality.

Lead duties will include problem solving, scoping art tasks and assigning them to the team, discussing implementation with the code team, monitoring progress, delivering timely feedback and providing time estimates whilst working alongside the Producer and Game Director to plan production. You will also need to identify any art resources needed and be involved in the recruitment process where necessary.

You need to be happy turning your hand to a wide range of 3D game art production skills, from modelling, texturing, VFX, to lighting, shaders and look dev using Unity and Blender.

FuturLab are in the unique position of having complete creative and financial control of our own IP. This position is ideal for someone who is keen to have their ideas listened to and will enjoy seeing their own work highly visible within a finished product. It is important that you are proactive, positive and care about creating high quality and fun experiences as well as ensuring your team are well looked after.

Job Description

  • Responsible for ensuring that both yourself and your team create artwork that reaches our style and quality targets in a cost effective and timely manner.
  • Report to and act on direction and feedback from the Game Director.
  • Ensure that the art team are working to the design, artistic and tonal vision provided while understanding the intent of the game design and player experience, with the ability to effectively communicate and guide artists in how to achieve the required results.
  • Provide regular feedback and reviews in a clear and constructive way, ensuring that artwork is of a high quality and delivered on time.
  • When directed to do so by the Game Director or Producer, handle the directing and creation of concepts from the concept art team and handle the translation to in-game assets.
  • Work with other departments to develop effective content pipelines and ensure they’re adhered to within your team.
  • Mentor less experienced artists, having regular 121s and helping to develop their skills, while managing outsourcing where required.
  • Work with the Game Director to ensure that 3D Assets, VFX, Animation and Concepts adhere to our art direction and tone as we expand into broader content and settings.
  • Work with the Producer to track progress and schedule art tasks.
  • Maintain efficient 3D/VFX/Animation asset creation workflows, optimised for target platforms in both quality and performance.
  • Ability to troubleshoot and diagnose visual/performance issues in Unity.

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