Sean Popejoy has a diverse work experience in the field of sound design and audio engineering. Sean has worked as a Sound Designer at Free Range Games since 2018. Prior to that, they worked at Amazon Lab126 as a Sound Designer, where they created original sound design for Amazon Echo Frames and optimized audio for bone conduction technology. Before that, they worked independently as a Sound Designer & Composer, where they designed game sound effects, composed original music soundtracks, and created audio for various mobile apps. Sean also worked as a Technical Sound Designer at Facebook, where they co-established the Sound Design discipline and redefined Facebook branding through sound design. Furthermore, they have experience as a Sound Designer & Audio Engineer at WaveGroup Sound, where they created instruments for Ubisoft Rocksmith 2014 Session Mode and developed audio for Facebook products. Sean also has experience as a Recording Engineer & Customer Technical Support at 8Dio LLC and Tonehammer, where they co-produced, recorded, edited, and programmed various instruments. In addition, they worked as a Score Technical Engineer at HASLINGER PRODUCTIONS INC, enhancing the final score quality of films and creating instruments for the score composition process. Sean also worked as a Music Technical Producer at Universal Pictures, where they mastered film scores and managed media delivery. Finally, they worked as a Sound Designer & Recording Engineer at CSU, Chico, where they recorded concerts and events and designed sound for campus productions.
Sean Popejoy pursued their education in the field of music industry and technology, specializing in recording arts. Sean attended California State University, Chico from 2006 to 2009 where they obtained a Bachelor of Arts (BA) degree. Prior to that, Sean attended Orange Coast College from 2004 to 2006, focusing on music theory and tonal harmony.
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