Tomasz Rusinow is a skilled Level Designer with extensive experience in game development, currently working at Fool's Theory since November 2021, focusing on quest-driven and open world locations. Additionally, Tomasz is a Level Designer at Mighty Koi Studio, where responsibilities include designing soulslike levels. As a lecturer at Uniwersytet Śląski w Katowicach, Tomasz teaches courses in Mission/Quest Design and Level Scripting with Unreal Engine. Prior to these roles, Tomasz held multiple positions at Sopra Steria Polska, including Deputy Service Manager and Operational Leader, where responsibilities involved service delivery management and team leadership. Experience in narrative design was also gained at Farmind Studio, contributing to game scripts and quest design for a post-apocalyptic cRPG. Educational background includes a Master’s degree in Philosophy from the University of Silesia in Katowice.
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