Daniel Thompson is an experienced engineer currently serving as Engineer Level 2 at Flix Interactive since August 2020, where involvement in the development of Sea of Thieves includes utilizing Unreal Engine and C++ for gameplay content. Prior experience at Crusader Limited from November 2018 to August 2020 includes roles as a Web Developer and Marketing Support, where Daniel transitioned from an intern to supporting the lead web developer in maintaining the company's online e-commerce website using JavaScript and Node.js. Daniel holds a Bachelor of Science degree in Computer Games Design and Programming from De Montfort University, attained between 2015 and 2018.
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