Kelly Kristek has a diverse work experience in the field of game design. Kelly recently joined Final Strike Games as a Senior Quest Designer in May 2022. Prior to that, they worked at Turn 10 Studios as a Game Designer, where they created design documentation for racing systems and implemented race events and rules. Kelly was also responsible for setting up event timelines and schedules. Before joining Turn 10 Studios, Kelly worked at Microsoft as a Game Designer, focusing on control scheme analysis and documentation for Project xCloud. Kelly categorized controller complexity per game and proposed solutions for complex control schemes. In addition, they conducted testing and video cataloging of supported games. Earlier in their career, Kelly worked at Hidden Path Entertainment as a Game Designer, responsible for updating game design documents and implementing quests, assets, code, and gameplay. Kelly used custom tools to create levels, scripts, and balance gameplay. Kelly also gained experience at Sierra Online, where they prepared gameplay design documentation for MMO systems, created mock-up design screens and UI menus, and built test worlds using 3D level tools. Furthermore, they worked at Handheld Games LLC as a Game Designer, providing level collision for 2D backgrounds, writing and implementing scripts for characters, and creating basic quest logic. Kelly also contributed to Gas Powered Games, where they worked on Dungeon Siege 2, assisting with play balancing and rewards, and implementing sound effects into scripted cutscenes. Additionally, they worked at Humongous Entertainment as a Sound Designer, creating sound effects and music for various titles and synchronizing character mouth movements with audio dialog. Kelly'searly career also includes a stint at Monolith Productions as a QA tester, focusing on testing new builds of games and intern level design.
Kelly Kristek attended Bellevue College from 2010 to 2013, where they obtained an Associate of Arts (AA) degree in Digital Gaming.
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