Mikael Hansson has extensive work experience in the gaming industry. Mikael started their career as an Animator/Technical Artist at Oblivion Games in 2004. Mikael then worked at Jadestone and Avalanche Studios as an Animator/Technical Artist before joining Fatshark AB in 2009 as a Lead Animator/Technical Artist. At Fatshark AB, they held this role for seven years before transitioning to Autodesk in 2016 as a Product Owner/Designer. After a year at Autodesk, Mikael returned to Fatshark AB in 2018, where they initially served as a Technical Producer and later became the CTO.
Mikael Hansson attended Nackademin from 2002 to 2004, where they studied Digital Graphics. No specific degree was mentioned.
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