Samuel Pavlovic is a seasoned graphics programmer currently working at FACEPUNCH STUDIOS LTD since November 2020. Prior experience includes serving as a producer and software engineer at NODRAW SOFTWARE, where responsibilities involved leading a team and modernizing the rendering system of the Source Engine with advanced techniques and Vulkan API support. At Puny Human, Samuel contributed as a software engineer on the project Blade Symphony and held a consulting position at Numen Technologies, focusing on research and software engineering. A research development internship at Universidade FUMEC involved developing tools for data processing from government research servers. Samuel began a career as a programmer at Loiste Interactive, working as a graphical engineer and technical artist. Samuel holds a Bachelor of Science degree in Computer Science from Universidade FUMEC, obtained in 2018.
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