Damian Lazarski is an experienced artist with a strong background in game design and production. Currently employed at FACEPUNCH STUDIOS LTD since August 2016, Damian previously worked as a freelance artist and in-house artist at Warhorse Studios, contributing to vegetation creation for the RPG title Kingdom Come: Deliverance. Prior experience includes roles at Crytek as an artist and junior artist, and as an outsource artist at City Interactive, where Damian created 3D buildings and textures for an FPS title. Additionally, experience as an instructor at 3dmotive involved the creation of a tutorial video on foliage for UDK. Damian holds a Bachelor of Science (BSc) in Computer Games Design and Production from Northumbria University, completed in 2012.
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