Xander Holland has a diverse work experience in various roles and industries.
In 2013, they started their career as an Animator, Character Designer, and Concept Artist at Eminus Studios, where they worked until 2014.
In 2014, they briefly served as a Consultant at Global Gaming Initiative, LLC.
In 2015, Xander worked as an Intern at BlackWhite Studio and later that year as a Technical Specialist at Me3D.
From 2016 onwards, Xander pursued freelancing as an Animation Artist, focusing on their artistic abilities to create high-quality animations.
In 2017, they joined Theory Studios as a Project Designer and Modeler, where they worked on a pitch for a future video game and created plant models for a VR game until January 2019.
In 2019, Xander worked at PopBase as a QA Analyst and Production Assistant, playing a role in ensuring the quality of the company's products.
Most recently, in 2022, Xander Holland joined ESO as a Technical Support Analyst, where they currently work, providing technical assistance and support.
Xander Holland's education history shows that they attended the Minneapolis College of Art and Design from 2012 to 2015. During this time, they pursued a Bachelor of Fine Arts (BFA) degree in Animation and also obtained a Diploma in Creative Writing. Prior to that, from 2010 to 2012, Xander attended Des Moines Area Community College. At this institution, they earned a Diploma in Design and Visual Communications and an Associate's degree in General Studies. In 2016, Xander pursued further education at Free Code Camp, where they obtained a Full Stack Web Development Certification in Computer Software Engineering. Additionally, Xander has obtained multiple certifications in German fluency from the institution Duolingo, with the most recent one achieved in September 2016.
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