Rodrigo Vieira is a Senior Technical Artist at ·¡¾±»å´Ç²õ-²Ñ´Ç²Ô³Ù°ùé²¹±ô, specializing in procedural tools development for game environments using Houdini and HLSL for shaders and materials creation. Additionally, Rodrigo serves as an instructor for the Game Design Program at Collège LaSalle in Montréal. Prior experience includes leading technical artists at Sprung Studios, developing shaders, materials, and animations for AAA games, and promoting Unity Technologies as a Student Ambassador. Rodrigo also held roles in project management and technical artistry at Vancouver Film School and various engineering positions prior. Educational qualifications include a Bachelor of Technology in Game Development and a Master of Business Administration in Project Management.
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