Ken Jiang is a Senior Technical Artist at ·¡¾±»å´Ç²õ-²Ñ´Ç²Ô³Ù°ùé²¹±ô since January 2016, where responsibilities include extending the Substance and photogrammetry hybrid pipeline, tool development, Pix profiling, and content optimization for Shadow of The Tomb Raider. Previously, Ken worked as a Technical Artist at XPEC Entertainment Inc. from October 2012 to October 2015, contributing to shading look development and establishing a Substance pipeline for Final Fantasy XV. Earlier experience includes an internship as a Technical Artist at Electronic Arts, focusing on character rigging and skinning for an unannounced project using Unity 3D. Ken also served as a Corporal in the ROC Army from July 2008 to July 2009. Ken holds a Master of Digital Media from the Centre for Digital Media, earned from 2010 to 2012.
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