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Grégoire Boiron

Engine/ai Programmer at Eden Games

Grégoire Boiron is an experienced programmer with a strong background in game development and computer science. Currently serving as an Engine/AI Programmer at Eden Games since January 2020, Grégoire focuses on maintaining and enhancing the AI codebase and ensuring the engine layer is devoid of project-specific code. Previously, Grégoire held roles including Network Programmer, where migration of the F1 Mobile Racing game's real-time features to Go was completed, and Gameplay Programmer, responsible for implementing new game mechanics. Grégoire's career includes positions at iLLOGIKA as a Generalist Programmer, internships in various technical fields including data visualization and satellite imagery, and a year abroad in the USA for cultural exchange. Grégoire holds a Master's degree in Video Game Conception and Interactive Media, and an Engineer's degree in Computer Science and Mathematics, complemented by a Higher National Diploma in Technology.

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