Simon Bérubé is a skilled UI Software Engineer at Timbre Games since January 2023, with previous experience as a UI Programmer at Rogue Factor, where Simon served as the Principal UI Programmer for the project "Hell Is Us." Prior to this, Simon worked as a Generalist Programmer at Frima, contributing to the development of "Fortnite" using Unreal Engine 4. Simon's career also includes a tenure at Frima as a Quality Assurance Lead and earlier experience in Quality Assurance at Activision Blizzard. Educational qualifications include an AEC in Computer Games and Programming Skills from Collège Bart, completed in 2018.