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Daniel Domingo

UI Programmer at Obsidian Entertainment

Daniel Domingo has a diverse work experience in various roles and industries. Daniel started their career as an IT Intern at the City of Huntington Beach, where they learned web design and gained skills in HTML, CSS, SQL, and SharePoint. Following this, they worked as a Gaming Entertainer on YouTube, honing their audio and video editing skills and creating strategic content for their audience. In 2015, Daniel became a Self-Employed Programmer, undertaking private vendor work and developing video games using Unity, Unreal Engine, and Construct 2.

In 2018, they took on the role of an AppJam+ Program Mentor at Dreams for Schools, contributing to an initiative that educates middle school students about STEM fields through mobile app development. From 2019 to 2022, Daniel worked as a Software Engineer at Blind Squirrel Games, specializing in UI programming and working on various projects, including a first/third person shooter title, Mass Effect: Legendary Edition, and multiple unannounced projects across different platforms.

Currently, Daniel is working as a UI Programmer at Obsidian Entertainment, starting in 2022. Throughout their career, Daniel has gained valuable experience in programming, game development, UI design, and mentoring, constantly seeking growth as an engineer.

Daniel Domingo completed their Bachelor of Science (BS) degree in Computer Science from California State University, Fullerton, from 2013 to 2018. Following that, they pursued a Master of Business Administration (MBA) degree at the same university, specializing in Information Systems and Data Services, from 2018 to 2020.

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