Nick Maksim has a diverse work experience in the field of 3D art and design. Nick started their career in 2009 as a Modeler/Animator at ADAsport.com, where they worked on 3D animated shorts and was responsible for various tasks such as modeling, rigging, texturing, voice overs, and post-production. In 2011, they worked as a Modeler at Sierra Lima Software.
In 2012, Nick joined MoBack, an app development company, where they took on multiple roles as a 3D artist, UI/UX designer, and illustrator. Nick'sresponsibilities included video production, sound production, 3D modeling, rendering, quality assurance, game design, asset creation, logo design, and website animation. Nick also worked on PinAds, an automated web marketing suite, where they organized visual comps, created animated videos and tutorials, and helped design functionality. Additionally, they designed and animated characters for the mobile game Casino War.
In 2014, Nick worked as a 3D Modeling Intern at PlayStation, specifically on art and 3D assets for games on Project Morpheus and in Pixel Opus. During their time at PlayStation, they had the opportunity to learn from experienced professionals and contributed to various projects.
From 2015 to 2016, they joined Wandake Inc. as a 3D Artist, where they showcased their skills in creating 3D assets.
Nick'smost recent role is at Double Fine Productions, where they started in 2016 as an Environment Artist and later advanced to the position of Senior Environment Artist. Nick'srole involves creating and designing environments for games. The duration of their current role at Double Fine Productions is ongoing, indicating that they are still employed there.
Nick Maksim completed their education starting from 2006 to 2009 at West Valley College, where they earned an Associate of Arts (A.A.) degree in Animation. Nick then proceeded to pursue a Bachelor of Fine Arts (BFA) degree in Animation/Illustration at San Jose State University from 2010 to 2015. Nick graduated with Magna Cum Laude honors.
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