Louis Martin is an experienced audio professional with a strong background in sound design and implementation across notable companies such as DONTNOD Entertainment and Ubisoft. Currently serving as Lead Audio at DONTNOD Entertainment since July 2014, Louis previously held roles as Senior Sound Designer and Sound Designer, contributing to various projects and utilizing tools like Unreal Engine and Wwise. Louis's earlier experience includes sound design for environmental audio, Foley, and HUD elements, as well as sound editing for independent films and installations. Louis holds advanced degrees in sound engineering from institutions including Ecole nationale supérieure Louis Lumière and ATLA / L'École des Musiques Actuelles.