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CJ

Cyril Jousmet

Game Designer at DONTNOD Entertainment

Cyril Jousmet is an experienced Game Designer currently working at DONTNOD Entertainment since October 2021, focusing on combat design for non-boss enemies in the game Banishers: Ghosts of New Eden. Prior to this role, Cyril contributed to QUANTIC DREAM from August 2015 to October 2021, where involvement included design work on Star Wars: Eclipse, prototyping concepts and mechanics for various projects, and serving as the Main Builder for the E3 2017 demo of Detroit: Become Human. Initial experience includes a game design and QA internship at Eversim in 2014 and volunteer work as a cinema critic for the International Film Festival of La Rochelle in 2011. Cyril holds a Master's Degree in Management & Game Design from Supinfogame and two Master's Degrees in Film Studies from Université Sorbonne Nouvelle, complemented by a Bachelor's Degree in Cinema and Audiovisual.

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