Maxime Tardif is a software quality engineer currently employed at DICE (EA Digital Illusions CE AB) since June 2020. Prior to this role, Maxime worked at Unity Technologies as a Software Developer Engineer in Test, contributing to the Platform Foundation team to enhance the quality of tools used by Unity users. Maxime's experience at Electronic Arts spanned from October 2015 to November 2019, initially as a Team Lead for the Frostbite Integrations team before transitioning back to a Software Quality Engineer position, focusing on automating test cases for the Frostbite engine. Earlier professional experiences include software development and testing roles at Ericsson, internships at Ubisoft, Bombardier Aerospace, and Loto Québec, and educational credentials include a Bachelor of Engineering in Software Engineering from Polytechnique Montréal.
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