Jobe Lloyd is the Vice President of Engineering at DIGIT Game Studios. Jobe has been with the company for 5 years and 8 months, and in that time, they have held the positions of Vice President Of Engineering - Client and Technical Director. In their role as Technical Director, Jobe oversees processes and interactions with art, design, and production, and mentors the team in both hard and soft skills. Prior to joining DIGIT Game Studios, Jobe was a Senior Developer at Cie Games, where they led a team of 5-10 engineers in the creation and live maintenance of iOS/Android clients (Unity3D engine). Jobe also spent 4 years as the Senior Technical Director at Glu Mobile, where they oversaw DevOps, QA, and 2 game teams. Jobe began their career as a Lead Developer at Diversion, Inc., where they launched a Facebook Social game titled āThe A-Listā and implemented a Flash isometric gameplay engine using as3isolib. Jobe also developed a Flash game client framework including game state and networking, and architected an MVC client architecture using Robotlegs Framework and Signals. Jobe is currently developing an unannounced iOS game using objective-c and Cocos2D, and they have also implemented Behavior Tree artificial intelligence.
Jobe Lloyd attended Syracuse University from 1992 to 1996, studying communications. Jobe was a member of Delta Kappa Epsilon fraternity. Jobe received their Bachelor's degree from Syracuse University in 1996.
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