Andrew Seredin is an experienced art professional currently serving as Art Lead at DECARTEL since December 2022, focusing on task assignment and curation within a creative team. Previously, Andrew held roles including Lead Character Artist and Character Artist, managing character creation teams and overseeing the entire workflow and pipeline processes. Prior positions include Art Director at Crazy Panda Games, where Andrew directed visual style development and managed a creative team, and Art Lead and 3D Artist at Full HP, where responsibilities encompassed art direction, concept design, and UI development. Early career experience includes freelance 3D artistry and work at 606 Games. Andrew's expertise spans 3D modeling, sculpting, texturing, concept art, and user interface development.
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