Jose Aponte is a seasoned Graphics Software Engineer at Crystal Dynamics since October 2013, contributing to titles such as Lara Croft: Temple Of Osiris and Rise of the Tomb Raider. Responsibilities include fixing rendering bugs, developing new features, and writing shader code for various effects and material systems. Prior to Crystal Dynamics, Jose Aponte was a student at Full Sail University from September 2011 to June 2013, where a passion for game development was nurtured. Early experiences include an internship at World Tel-Fax Electronics, where a prototype for a processing sequence surveys system was developed, and an internship at Corporación Lynqus, assisting in the design of the Mipunto.com web portal. Jose Aponte holds a Bachelor of Science degree in Game Development from Full Sail University and a Bachelor's degree in Computer Engineering from Universidad Simón BolÃvar.
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