Kai Stüdemann is a software engineer who currently works for Cinector. Kai has also worked as a research associate and software engineer for Hochschule Mittweida (FH) from October 2012 to August 2015. During their time there, they added visual effects and extended the asset import pipeline with FBX support to a movie pre-visualization toolkit based on a third-party engine. Kai also worked on a Unreal Development Kit-based multiplayer online third-person shooter prototype across all gameplay systems. Kai's responsibilities included the 3C, NPC AI, and helping artists to understand the performance impact of different engine features. Prior to that, they were a Praktikant for Hochschule Mittweida (FH) from March 2012 to May 2012.
Kai Stüdemann is a Bachelor of Science in Informatik from Hochschule Mittweida.
They are on a team with Andreas Priwitzer - Software Engineer, Nico Mahler - Software Engineer, and Elias Vansteenkiste - Senior AI Architect. Kai Stüdemann reports to Enrico Pisko, Co-Founder & CTO.
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