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Orlando Martinez

Principal Technical Designer at Certain Affinity

Orlando Martinez has a diverse and extensive work experience in the gaming industry. Orlando is currently employed as a Principle Technical Designer at Certain Affinity since September 2022. Before that, they worked as a Senior Technical Designer at Squanch Games from December 2019 to September 2022. Prior to that, Orlando held the position of Technical Designer at Epic Games from November 2017 to July 2018.

Orlando's earlier experience includes working as a Gameplay Engineer at KIXEYE from October 2011 to January 2017, where they specialized in UI development for various games like Rogue Assault, Backyard Monsters, and War Commander. Before joining KIXEYE, they worked as a Flash Game Developer at Blue Marker LLC from December 2010 to January 2013. Orlando also served as a Lead Programmer at PixelJam Games from March 2009 to July 2011.

Overall, Orlando Martinez has demonstrated expertise in technical design, gameplay engineering, UI development, and programming throughout their career in the gaming industry.

Orlando Martinez attended the School of Communication Arts from 2003 to 2005, where they earned an associate degree in Digital Media. In 2007, they enrolled in Wake Forest University to pursue a degree in Computer Science, although there is no specified end year for this program. Additionally, Orlando obtained a certification in "shaping-up-with-angular-js" from Code School, although the specific month and year of obtaining the certification are not provided.

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