Austin Taylor has a diverse and extensive work experience in the gaming and software development industry. Austin started their career at Skirmish Entertainment as a Lead Developer, where they played a pivotal role in the development and publication of "End Of The Mine" and "EndlessMine." After that, they joined Colorful Notion as a Game Programmer, focusing on client-side development and gaining experience in Augmented Reality and various Unity SDKs. Subsequently, they worked at Tap Slots as a Technical Artist, responsible for porting slot machine games from Adobe Air to Unity. Then, they joined Powerhouse Gaming as a Game Integration Engineer, where they worked on a variety of Unity tablet and terminal games. Currently, they are working at Burlingame Studios as a Software Engineer. Throughout their career, Austin has shown proficiency in programming languages such as C# and Golang and has a strong technical skill set in Unity and other game development technologies.
Austin Taylor attended The Art Institutes from 2014 to 2017. During this time, they pursued a Bachelor of Science in Game Art and Design with a focus on programming.
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