Sterling Brucks is a seasoned Senior Environment Artist at Bluepoint Games, with experience dating back to 1996. At Bluepoint Games since July 2011, Sterling has contributed to high-profile console titles through UI work, graphic design, and 3D modeling and texturing. Previous roles include Contract Artist at Armature Studio, focusing on UI design for the Playstation Vita, and Interface Artist positions at Redfly Studio and Foundation 9 Entertainment, where Sterling designed assets for AAA and DS titles, respectively. Earlier experience includes significant contributions as a Senior Artist in both 3D modeling and pixel art at Super Happy Fun Fun and Glass Eye Entertainment, as well as contract roles with a focus on animation and tool development at Tornado Alley and Human Code. Sterling holds an Associate Degree in Graphic Design from Austin Community College.
Sign up to view 0 direct reports
Get started