Sebastien Ricolfi is an accomplished UI professional with extensive experience in the gaming industry. Currently serving as Directeur UI and Lead UI at Asobo Studio since October 2016, Ricolfi has played a crucial role in the development of Microsoft Flight Simulator. Prior to this, Ricolfi worked as a Technical GUI Artist at Quantic Dream from November 2008 to September 2016, contributing to notable titles such as Detroit: Become Human, Beyond: Two Souls, and Heavy Rain across multiple platforms. Earlier in the career, Ricolfi held the position of Interface Designer at PAM Development from February 2005 to June 2008, where the focus was on the Top Spin tennis series for various gaming consoles.
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