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Arturo Caballero

Senior Game Engine Programmer at Artie

Arturo Caballero has extensive experience in the field of graphics and game development. Arturo has worked at various companies, starting with an internship at Infinity Ward in 2006. Arturo then moved on to work as a Graphics Programmer at Edge of Reality from 2007 to 2011. Following this, they joined Intific as a Graphics Programmer from 2011 to 2013. Arturo then worked as a Graphics Engineer at Zombie Studios from 2013 to 2014, and at HardSuit Labs from 2015 to 2017. In 2017, they joined Drifter Entertainment as a Rendering Engineer before transitioning to Huawei Technologies, where they worked as a Senior Software Architect and Graphics Team Lead from 2017 to 2018, and as a Principal Software Architect and Graphics Team Lead from 2018 to 2019. Currently, they are employed at Artie as a Senior Game Engine Programmer.

Arturo Caballero completed their Bachelor of Science degree in Computer Science from Stanford University from 2001 to 2005. Following this, they pursued a Masters degree in Interactive Technology and Digital Game Development with specialization in Software Development at SMU Guildhall from 2005 to 2007.

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